In development · iOS & Android
Build a castle out of your best days.
Vowkeep turns the habits you swore to do — exercising, journaling, the twenty-five quiet minutes — into timber, stone and gold.
Use this build out your keep on your own island.
No noise. One email the day the gates open.
- 🪵 Duties → timber
- 🪨 Focus → stone
- 🪙 Full days → gold

The loop
Three ways to earn your walls
Every resource in Vowkeep is minted by something you actually did. Nothing is bought, nothing is idle.
Keep your duties
+2 to +6 timber
Morning stretch. Drink water. No phone before bed. Tick a duty off and the sawmill pays out — heavier duties, heavier logs.
Sit a focus session
+5 stone per session
A pomodoro timer sworn to one duty. Finish the session and the quarry delivers. Break it early and the stone stays in the ground.
Close out a full day
gold & charters
Clear every duty on the board and the day pays gold. Long streaks earn charters — the only way to claim new ground.

Today's Duties
A board of small oaths, and what each one pays
Duties are the habits you're actually trying to hold. Mark one light, medium or heavy — the heavier the oath, the more timber it yields when you keep it.
- Streaks are tracked per duty, so a 14-day run is visible at a glance.
- Light duties pay +2, medium +4, heavy +6 timber.
- Clear the whole board and the day itself pays out in gold.

Focus Session
A pomodoro timer that hands you a quarry
Swear a session to one of your duties and start the glass. Twenty-five minutes of quiet, and the stone lands in your stores the moment the timer runs out.
- Focus, short rest and long rest — the cycle you already know.
- Completed sessions yield stone; abandoned ones yield nothing.
- Every session is sworn to a duty, so your focus has somewhere to go.

Realms
Beyond the bridge, more ground to claim
Vowkeep is only your first island. The Timberlands, the Quarry Reach and the rest are earned with charters — and charters come from full days and long streaks alone.
- Charters drop for perfect days and milestone streaks. They cannot be bought.
- Each realm changes your economy — a wooded plot boosts timber from duties.
- The Quarry Reach opens at a 14-day focus streak. Something to build toward.
The Keep
Build out your kingdom by tracking habits
Open the workshop, spend what you've earned, and watch the island fill in piece by piece. Nothing costs real money — only days you showed up.
Cottage
Where your first villagers move in. Cheap, and the walls look less lonely.
40Watchtower
Stone all the way up. Costs focus sessions, and it shows from every angle.
6045Market Stall
Fruit, cloth, a suspicious cheese. Slowly trickles gold back into the coffers.
55120Smithy
The anvil never stops. Discounts the stone price of everything you raise after it.
90150Granary
Banks a day of duties against the day you fall over. Streak insurance, in wood.
12030Chapel
Quiet, candlelit, and worth a bonus on every long focus session sworn nearby.
140200Drawbridge
Beyond the bridge lies the mainland — and the plots you have not claimed yet.
150150The Great Keep
The one everything else is scaffolding for.
900🔒 Requires a 30-day streak
The gates are still shut
Be there when Vowkeep opens
Early builders get the founding realm, the full block set, and a say in what gets built next. One email, then silence until launch day.
No spam, no charters required. Unsubscribe with one click.
- ✦ Free at launch
- ✦ No ads, no energy timers
- ✦ Your data stays on your device